The working group visualisation focuses on knowledge exchange and the coordination of a common goal in the area of VR and visualisation at the LRZ. At the working group there are two different types of events. One type is a lecture series with talks from industry and the research community, while the other evevts are discussion groups which try to identify the demand of services which should be offered from the LRZ. Lecture series as well as discussion groups take place on an irregular basis during the year. If you are interested in the working group visualisation register and join our mailinglist.


Joint VR/MR Meetup, 21.06.2016, 19:00 – 20:00, LRZ, Hörsaal (H.E.009)


Michael Käsdorf, Fine Arts and Multimedia, LMU

Title: Digital Heritage and VR

Abstract: In the field of Cultural Heritage, the use of Virtual Reality seems to be a promising tool, which has been recognized by the Bavarian Academy of Sciences and Humanities in the scope of the project "baroque ceiling paintings in Germany". In this context, the departments of "Art History" and "Fine Arts and Multimedia" formed a collaboration under the aim of exploring the possibilities of conducting a cultural heritage project with the use of 3D modeling and Virtual Reality visualization techniques.

The project was incorporated in several university classes throughout the two institutes. In cooperation with the students, the chapel of the princess in the Schleißheim palace has been chosen for reconstruction. Students of fine arts and multimedia learned to use the 3D-modeling software "3Ds Max" by recreating parts of the room in different groups, while students of art history had the chance to get an insight into the technical process and also work as a supporting role, providing background information about the place.

The talk will present the benefits of the use of VR in the field of cultural heritage on the example of the reconstruction of the chapel of the princess. It will showcase the project's documentation and point out problems that had to be faced and overcome. It also discusses further usage possibilities of the 3D-reconstruction that has been developed by the students.

Short Bio: Michael Käsdorf was born in 1991 and is a student of "Fine Arts and Multimedia" at the Ludwig-Maximilians-Universität München. He is tutor for the class "3D-Software in creative processes" at the LMU since October 2013 where he has guided several students in the process of creating Virtual Reality projects. In November 2014 he started working at the Leibniz Supercomputing Centre in in the "Virtual Reality and Visualisation team" as a student assistant where he focuses on different VR/3D related topics like creating scenes or processing datasets for the use in VR applications.

Dr. Gerhard SchubertArchitectural Informatics, TUM

Title: Mixing Design Worlds

Abstract: The use of computers in everyday architectural practice is largely restricted to the later detailed planning phases – they rarely feature in the early design phases. Architects still prefer to design using working models and hand-drawn sketches. But in today’s modern planning processes, digital calculations, analyses and simulations are increasingly also needed at this early design stage. The lack of suitable interfaces and insufficient software concepts results in a disjointed working process in which the designers switch between different media: the physical model, analogue sketches and digital tools. My research aims to resolve this prevailing discrepancy by bridging the gap between established ways of working and digitally supported tools. The project occupies an interdisciplinary area between architecture, computer science and perception psychology. The central focus is the definition of a use concept, as well as the prototypical implementation for an urban design system augmented by additional information to assist the designer in making informed decisions. The basic premise of my work is not to replace the architects’ established design tools with digital equivalents. The discrepancy between the use of established design tools and the use of computers is simply too great. Rather, new ways need to be found for exploiting the benefits of both worlds while at the same time catering for the needs of the user. The answer lies in a fusion of both worlds to make use of both sides’ benefits in which design-supporting digital tools such as analyses and simulations can be incorporated flexibly into the architectural design process. This form of design support reduces dependency on individual interpretation of a situation. As a tool for interactively comparing different alternative solutions, it is also suitable for use in public participation processes and in political decision-making processes by presenting objective design parameters.

Short Bio: Dr.-Ing. Gerhard Schubert was born in 1980 and is a Senior Researcher at the Chair for Architectural Informatics at the Technical University of Munich. Gerhard studied architecture at the Technical University of Munich, graduating with honours in 2006 and finished his dissertation in the field of Human Computer Interaction in 2014 with with highest distinction. Gerhard‘s focus of research and teaching lies in the development of new means of Human-Computer-Interaction, Ubiquitous Computing Solutions as well as Computational Design Topics. He is head of the „CDP // Collaborative Design Platform“ research group that represents the seamless connection between real and digital worlds to support early creative design phases in a ubiquitous way. His ongoing work and research has been widely publicized on numerous international conferences, talks and magazines.

Dr. Bernhard S. A. SchuberthDepartment of Earth and Environmental Sciences, LMU

Title: Global High-resolution Earth Models - Why we Need to Look Deep Into the Mantle

Abstract: Understanding the creeping flow in Earth's mantle is of fundamental importance as it ultimately is responsible for all surface tectonic motions. Precise knowledge of the enormous forces acting within the mantle is thus a key ingredient in modeling related natural hazards such as earthquakes. However, models of mantle dynamics are still often qualitative in nature to date. One particular problem is that we cannot access the deep interior of our planet and can therefore not make direct in situ measurements of the relevant physical parameters. Fortunately, modern software and high-performance computing infrastructures allow us to generate quantitative models of mantle flow through large-scale numerical simulations. In this project, we aim at visualizing the resulting convective patterns that occur thousands of kilometers below our feet and to make them "accessible" for the first time using high-end virtual reality techniques.

Short Bio: Dr. Bernhard Schuberth studied geophysics (Diplom) at the Ludwig-Maximilians-Universität München and graduated with a thesis on the numerical simulation of 3-D seismic wave propagation using the spectral element method. He then moved into geodynamics and focused during his PhD (also at LMU Munich) on relating numerical models of mantle flow to models of seismic heterogeneity obtained through tomographic techniques. After finishing his PhD in 2009, he received a "Marie-Curie Intra-European Fellowship" from the European Commission, for a post-doc position that he spent in Nice (France). There, he worked at Géoazur (CNRS, Université de Nice -- Sophia-Antipolis) on the quantitative assessment of geodynamic models based on simulations of 3-D seismic wave propagation.  Since 2012, he is a senior research scientist at LMU Munich, where he further develops and improves the methods to test geodynamic models against seismic observations.