Course - Virtual Reality SS (6ECTS)

The term Virtual Reality (VR) was originally coined in the late 80s by Jaron Lanier and describes the simulation of an artificial environment by stimulating the user's senses. VR technology combines several aspects of computer graphics, display technology, perceptual psychology as well as concepts known from human computer interaction. Important features are the display of stereoscopic images covering a large field of view, position tracking, and intuitive interaction possibilities. With the help of such an immersive technology the user is able to dive into the virtual environment and is able to interact in an intuitive and natural way.

The course consists of two components - the lecture covering the basics, algorithms and applications are explained in the theoretical part. Additionally a practical part, in which topics like programming OpenSG, use of VR hardware and use of a variety of VR software packages are explained. The practical component of the lecture is important for a final project, which has to be developed and handed in at the end of the lecture.

The interested student, should should be introduced to the the topic. At the end of the lecture he should be able to develop his own VR applications. The lecture is held at LMU (theoretical part) and LRZ (practical part).

Details can be found under:

Open Lab Day

The results of the previous course were presented at the Open Lab Day.

Details can be found under:

Practicals and MSc/BSc Theses

We offer as well practical, BSc, and MSc thesis topics. 

Current Topics

For current topics please contact Markus Wiedemann. You are welcome to suggest own topics in the domain of VR, computer graphics, game development, and visualisation.

Visualisation of Measurements of the Belle II Detector

Past Topics

Real-time Collaboration over Distance: using Motion Capture and VR Interaction in a Telepresence System.
Lena Streppel - Master Thesis, LMU, Summer 2016.

EscapeSimulationVR - A Crowd Simulation For Virtual Reality Environments.
Jakob Schneider - Bachelor Thesis, LMU, Summer 2016.

Design and Implementation of a Virtual Reality Based System for Functional Balance Assessments.
Maximilian Hünemörder - Bachelor Thesis, LMU, Summer 2016.

Intuitive Interaction for Mobile Virtual Reality using Smartwatches.
Nicolo Stanciu - Bachelor Thesis, LMU, Summer 2016.

Non-Photorealistic Rendering in Virtual Reality.
Dominik Schulz - Master Thesis, LMU, Summer 2016.

Resolution Enhancement of Animated Cartoons.
Oliver Neuner - Master Thesis, LMU, Summer 2016.

The additional value of a tablet based approach in the field of interaction in virtual reality compared to the conventional interaction method.
Luisa Wurm - Master Thesis, LMU, Summer 2016.

Direct and Indirect Selection in HMD and CAVE Context: a User Study on Performance.
Moritz Eder - Bachelor Thesis, TUM, Summer 2015.

Incremental Light Propagation Volumes In CAVE-Like Installations.
Benjamin Sommer - Bachelor Thesis, LMU, Summer 2014.

The Collaborative Design Platform Protocol - Design and Implementation of a Protocol for Networked Virtual Environments and CAVE Peer Development.
Tibor Goldschwendt - Bachelor Thesis, LMU, Summer 2013.

Visualisierungskonzepte für die Wissensgewinnung aus Literaturverzeichnissen.
Elisabeth Friedrich - Bachelor Thesis, LMU, Summer 2013.

EnergyViz - Visualising large scale multi-dimensional sensory data to reduce power consumption.
Alexander Lang - Master Thesis, LMU, Summer 2012.

3D Printing in a Scalable Cloud Environment.
Markus Fussenegger - Bachelor Thesis, LMU, Summer 2012.