sagas Writing Interactive Fiction

Programme 2003

Module 1: Interactive Digital Moviemaking Workshop | Module 2/3: Developing Interactive Entertainment | Module 4: Mobile Gaming Workshop | Module 5: FUTURE TV Workshop

The training project sagas Writing Interactive Fiction offers in 2003 the following courses: All courses will be held in English.

Participants have to apply for each workshop separately.

In order to open the application forms you may want to download either Microsoft Word 97/2000 Viewer or Adobe Acrobat Reader:

Download Microsoft Word 97/2000 Viewer (for Windows)
Download Adobe Acrobat Reader (for Windows and Mac OS)

Module 1: Interactive Digital Moviemaking Workshop

Christopher Hales

27.2. – 6.3.2003, HFF, Munich
Timetable

This practical workshop deals with the design and production of desktop interactive non-linear narratives using "live-action" video footage.

All the different aspects of creating interactive movies will be explored, although the emphasis will be  on the visual metaphors for interaction rather than written scriptwriting: participants will be asked to think laterally about their definition of narrative when issues of interactivity are concerned.

Actual desktop production techniques will be demonstrated, but the course will concentrate on innovative and aesthetic issues rather than detailed technical complexities of delivery platform and software.

A lecture-based strand of this workshop presents ways in which moving images have been, and could be, made interactive – investigating structure, interface and metaphor, and the importance of content.

There will also be some discussion of the relevance of newly developing 'convergence' areas of interactive digital TV and set-top boxes.

The practical strand shows how actual products could be piloted on a low-budget desktop system. Video cameras are provided for participants to generate their own video footage as a response to the techniques learnt, and the digital production cycle from video acquisition to multimedia authoring (Director) will be demonstrated.

Within the short span of the course each participant (or small group) should be able to produce a modest piece of interactive digital video for presentation on the final day and to take home with them from the workshop.

Module 2/3: Developing Interactive Entertainment

Greg Roach

Part 1 Concepting: 20.3. – 26.3.2003, ZKM Karlsruhe
Timetable

Confirmed speakers: Ted Evans, Flextech Television (London), Maureen Thomas, CUMIS Cambridge University Moving Image Studio, Mika Tuomola, Media Lab UIAH

Part 2 Prototyping: 23.9. – 29.9.2003, UIAH, MediaLab, Helsinki

In this intensive hands-on workshop the relationship between storytelling, visual media techniques and interactivity will be explored in depth. During part 1 participants work in teams on the development of several interactive narrative concepts, 2 – 3 of these concepts will be selected for being prototyped in part 2

On Sunday 28th September 2003 from 3 to 6 p.m. - in the frame of the Game On exhibition at Taidemuseo Tennispalatsi , Helsinki -the three demo versions produced in part 2 of the Developing Interactive Entertainment workshop will be presented in public:

Purgatory -
a pilot for an interactive multi-linear ITV drama series

Truth Council -
a new type of cross-media infotainment program

and

Balz-to exit -
a video-based interactive installation.

The projects will be presented from 3 to 4 p.m. and thereafter everybody is welcomed to try out these demo versions until 6 p.m.
In collaboration with TaiK, MediaLab and Crucible Studios.
.

Module 4: Mobile Gaming Workshop

Anthony Dunne, Fiona Raby

3.4.-9.4.2003, HFF, Munich

Confirmed speakers: David Bell (Philips Research Laboratories), Stefan Schemat (enterreality.com)

Timetable

Participants will form teams of three to five members and develop during this intense 5-day workshop fictional concepts for wireless devices considering the challenges, limitations and advantages coming with the choice of designing for mobile technology.

Future Psychology and the Wireless World
A future wireless world with bluetooth technologies assumes computers will become absorbed into everyday objects and environments. The mobile phone, a hand held remote control enables continuity and connectivity. The technology disappears. The city is HiRes. We enter a world of ambiguity. Context, material culture and behaviour already provides complex readings and meanings of this place. The rules are irrational and contradictory. There is space for interpretation. It lies within the ambiguity, between what the technology is doing and what people believe it is doing.  Belief and imagination are powerful tools. Is this our way in?

Module 5: FUTURE TV Workshop

Raimo Lång
Apply now ...

7.10. – 13.10.2003, HFF Munich
Application deadline: 8.9.2003

In this creative workshop participants will develop fiction concepts for ITV in teams.

The workshop will be accompanied by introductionary lectures on different types of programming for iTV as well as iTV technologies.

                The main aim is to explore the potential for interactive, participatory TV programming based on storytelling.

Download application form as Microsoft Word File
Download application form as Adobe Acrobat File

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